My next message is on topic and you are welcome to respond to it and to contribute to the discussion politely. We are very very permissive, much more the ordinary mean, don't abuse this benevolence. It's OK to share your opinion on how to make the game better or what could be fixed, but if someone jumps from discussing problems to doing acts targeting other people or being prejudicial to someone by any mean, we may have to take actions. The best you can get when acting with such toxic behavior is to get contributors quit the project, that would mean less chance for you to see being implemented for free and by others what you would like to see being implemented. That wording of you and that other example I quote are two fresh examples of toxic behavior that cross my mind. Most reasons why people leave the game may be be gaming-related but at some point players or contributors may also leave because of toxic behavior of people. I make a general statement there.įor example outside of this thread I have seen recently a player complaining in game about this or that not being good (statement we may agree with, in fact) and while it's fine to share an opinion, at some point the behavior of that player was turning toxic in a way his behavior was making people leave the game, preventing people to have a good time, and discouraging newcomers to play the game, so basically in the end some players would leave the game not about the intrinsic defaults of the game, but because of such toxic behavior of such player. It's ok to whine it's part of life, but if someone starts developing toxic behavior toward other people, we may think about taking actions to protect people. Illwieckz wrote:We have to reward players by any mean in the first 2 minutes.įinally it's dawning on you, after all these years! ⚠ This is a first warning, if you're taking the route of toxic behavior toward people, actions may be taken to protect people. We have to reward players by any mean in the first 2 minutes. I know there are multiple thinking about making bots better for anyone including newcomers, about different things like: making them easier, making them more forgiving, making them less frustrating, making them more challenging, which are questions that does not not necessarily oppose themselves, making bots more challenging does not opposes to making bots more forgiving for example, even with a smarter bot, all the enjoyment of a smarter bot can be destroyed by feeling being unfairly destroyed by something that feels like an aimbot. Since bots are likely what most newcomers met, we have to look at bots indeed. Knowing they even leave in the first minutes confirm my personal impression about what I observe in game. That is similar to what I noticed in 2017 in my thread How to make people stay and met together?, lots of people come, but we retain few. Gireen wrote:Something i often observed is that players join a match, are killed by bots and leave again.
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