Unlike the previous version of the game, XCOM 2 is not being released on any other platforms than computer. The game was officially launched on February 5, 2016. Firaxis announced during E3 that Jake Solomon, who was the the creative director of Enemy Unknown, returned to direct XCOM 2. The announcement trailer was quickly followed up with a gameplay trailer during E3 2015 on June 15. Instead of outright telling people the website was aimed at XCOM 2 the site featured an advertisement of the “Advent Administration”, whose aim was “creating a world free from hunger, pain, sickness, and war.” This same website later showed that Advent Administration was actually up to something a bit more evil and sinister. XCOM 2 was officially announced through on June 1, 2015. On May 25, 2015, which was about a week after this leaked announcement, a teaser website called “Advent Future” was officially launched this website was used as a kind of teaser as it still didn’t originally announce what the name of the game it was featuring was called. We are unable to monitor Steam threads closely, but we will do our best to respond on our own forums.In May of 2015, Firaxis announced a new AAA game in an earnings report though the company did not divulge what the name of this new game was. We will be posting details on new features, balance changes and pending fixes there. To provide feedback and bug reports, please visit the Pavonis Interactive forums. This mod is translated into all supported XCOM 2 languages: Spanish, French, German, Russian, Polish, Italian, Japanese, Korean, Traditional Chinese, and Simplified Chinese. CREDITS -Īs of a 2/8 patch to the base game, the mod is now supported for Mac and Linux. Long War 2 is supported in all XCOM2 languages. INSTALLATION -ġ) After unzipping, Copy the contents of the mod package to the directory \Steam\steamapps\common\XCOM 2\XComGame\Mods\ġ) Remove the folder \Steam\steamapps\common\XCOM 2\XComGame\Mods\LW_Overhaul\įree for noncommercial use: Modders are free to use material from this in their own works, as long as credit is given. If that does not resolve your issues, you may need to verify XCOM2 back to its vanilla state in Steam before activating this and other mods.Īn additional temporary workaround to crashes when starting a new campaign is to move all of your old save files out of \Documents\My Games\XCOM2\XComGame\SaveData. These will be recreated on your next game start. If you are have problems with the mod, you should first exit the game and REGENERATE YOUR INI files by deleting all files in \Documents\My Games\XCOM2\XComGame\Config. Other mods may not necessarily work given the depth of changes. Long War Studios' / Pavonis Interactive's mods SMGPack, AlienPack, LeaderPack, Toolbox, PerkPack, and LaserPack are already integrated into this mod (with different settings and functionality) and should NOT be activated when playing campaigns. This is a "total conversion" of XCOM2 and will not work with other total conversions. Players are strongly encouraged to read those entries immediately after finishing Gatecrasher.ġ) A much longer campaign, running for 100 to 120 missions on averageĢ) Infiltration mechanics that require you to send out multiple squads at onceģ) Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your causeĤ) Nine soldier classes: Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic (plus Sparks for DLC owners), each with unique secondary weaponsĥ) Two new weapon tiers, lasers and coilgunsĦ) Dozens of new enemies and smarter battlefield AIħ) ADVENT strategic AI that tries to counter your moves Many of the mod's new mechanics are described ingame in the XCOM archives. Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences. Technical Artist, Programmer, ADVENT Grenade Launcherīy Pavonis Interactive (formerly Long War Studios) Lasers, Coilguns, Sawed-off Shotguns, Muton Elite, Hive Queen, HolotargetersĬhris "Capnbubs" Mansell Art, 2D Art and iconography, Load Screens, Technical Art SMGs, Muton Centurion, Drone, Naja, Sidewinder, MEC Archer, Holotargeters, Combat Knives, Sectoid Commander, Resistance MEC, 2D Art, Concept Art, Animations
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